.. _CMessageSpriteUpdate Class: ========================== CMessageSpriteUpdate Class ========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CMessage\ Methods` for methods that are shared by all Message classes. Only the additional methods specific to each class are documented here. ---- .. _CMessageSpriteUpdate_Methods: Methods --------------- +-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMessageSpriteUpdate\:\:CMessageSpriteUpdate` | Event message for this class | +-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMessageSpriteUpdate\:\:CorrectAreaTransition` | Event message for this class | +-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CMessageSpriteUpdateCMessageSpriteUpdate: CMessageSpriteUpdate\:\:CMessageSpriteUpdate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMessageSpriteUpdate::CMessageSpriteUpdate( CGameSprite* pSprite, long caller, long target); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object * ``long`` *caller* - * ``long`` *target* - **Remarks** ---- .. _CMessageSpriteUpdateCorrectAreaTransition: CMessageSpriteUpdate\:\:CorrectAreaTransition ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: int CMessageSpriteUpdate::CorrectAreaTransition(CString sAreaName); **Parameters** * :ref:`CString` *sAreaName* - string containing area name **Return Value** Returns ``int`` **Remarks**